Audience Development

Audience development allows museums to better reach current and potential visitors by more effectively meeting their needs and expectations and by developing stronger on-going relationships with the audience. 

In recent years the museum sector has taken great strides in opening up and making accessible its collections to different public groups, including, those with special needs, non-visitors, migrants, families, and older people. Museums have done this in order to allow these groups to benefit from museums' potential and to offer tailored projects to tackle their needs.

Within this area, however, there are still knowledge gaps between different countries within Europe and between museums with different scopes. This page should help to facilitate knowledge transfer and best-practices for museums and museum professionals - so that ultimately the public can benefit in the best way possible from museum resources. 

To access publications and other documents that regard Audience Development, head to the Reading Corner.

Recent News in Audience Development

[Call for Participation] Creating the Hands On! Conference News, Projects & Calls, Learning, Audience Development, Museums as Social Agents, Cultural Creativity

21.03.2017 | The upcoming Hands On! Conference from 11-14 October 2017 opens the floor to ideas and inputs from the Hands On! community.
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Consultation by European Commission: Review of the 2006 Recommendation on Key Competences for Lifelong Learning News, Projects & Calls, EU Culture Policy, Learning, Audience Development

08.03.2017 | Take part in the consultation on key competences for lifelong learning and help develop quality, future-oriented education and training policies for the EU.
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Save the Date - Ecsite Annual Conference, 15-17 June 2017, Porto, Portugal News, Audience Development, Learning, Museums as Social Agents, Museums in a Digital World

15.02.2017 | The Ecsite conference is open to everyone interested in public engagement with science, museums and science centres. Topics range from learning theory to serious gaming, universal design to sustainable development.
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