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1521 results

13|5|2019

As a member of the advisory board of the EU project Crowd Heritage, NEMO participated in a first meeting of the board, discussing the different platforms and activities in which citizens can get in


14|5|2019

On 14 May 2019, NEMO attended two meetings in Brussels, Belgium. First, NEMO met with the European Heritage Alliance to discuss the legacy of the EYCH 2018. At the second meeting, NEMO was invited by


06|6|2019

On 14 May 2019, NEMO and other relevant stakeholders from the Cultural and Creative Sectors (CCS) were invited by the European Commission to give feedback, comments and suggestions on the pilot


08|9|2023

NEMO welcomes the recently published Trans-Inclusive Culture: Guidance on advancing trans inclusion for museums, galleries, archives and heritage organisations. The important resource is developed by


07|6|2021

Out-of-commerce works are copyrighted works that never were or no longer are available through customary channels of commerce. Launched today, the new platform ‘Out-Of-Commerce Works Portal’ allows


14|6|2019

The Directive on Copyright in the Digital Single Market was added to the Official Journal of the European Union on 17 May 2019. The Member States of the European Union have until 7 June 2021 to


24|10|2024

In anticipation of NEMO’s European Museum Conference, ‘Can we talk? Museums facing polarisation’, we’re delighted to announce a series of articles from five talented museum professionals who have


16|9|2026

At this one-day conference, through case studies and panel discussions, discover: practical, creative and achievable ways that your museum can generate sustainable income; ways to create income while


21|1|2021

On Wednesday 20 January 2021, the Members of Parliament (MEPs) voted in favour of adopting a resolution on achieving an effective policy legacy for the European Year of Cultural Heritage. The


23|4|2025

The United Nations Special Rapporteur in the field of cultural rights is calling for input the intersection of artificial intelligence and creativity. As digital technologies, especially AI and


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