The focus was on television, film, computer games and publishing. The analysis suggests, business models in the digital era have remained remarkably stable, and the CI have actively lobbied to support existing models, mainly those that are categorised following Baden-Fuller as "product models". The study is not directly linked to museums but shows how creative industries tend to work and enables a better understanding between the two sectors. You may find Business Models, Intellectual Property and the Creative Industries: A Meta-analysis in <link internal-link internal link in current>NEMO's Reading Corner.
Business Models, Intellectual Property and the Creative Industries: A Meta-analysis
Also interesting
From 6-9 June 2024, eligible EU citizens are invited to be part of shaping the future of European democracy by voting for their representatives at EU level in the European elections.
From 22-25 April 2024, six persons connected to NEMO member organisations had the opportunity to participate in the ENCATC Academy on Sustainable Cultural Management and Policy in Lille, France, thanks to a partnership between…
In a paper published on 8 March, the British Library shares learning lessons from the cyber-attack in October 2023 with the hope…