The focus was on television, film, computer games and publishing. The analysis suggests, business models in the digital era have remained remarkably stable, and the CI have actively lobbied to support existing models, mainly those that are categorised following Baden-Fuller as "product models". The study is not directly linked to museums but shows how creative industries tend to work and enables a better understanding between the two sectors. You may find Business Models, Intellectual Property and the Creative Industries: A Meta-analysis in <link internal-link internal link in current>NEMO's Reading Corner.
Business Models, Intellectual Property and the Creative Industries: A Meta-analysis
Also interesting
10 NEMO members got to join the 2025 ENCATC Academy on Sustainable Cultural Management and Policy, which took place from 14-17 April in Bologna, Italy. The Academy provided a focused space for dialogue and training on how…
A report by the UK Museums Association presents critical findings from two discovery discussion sessions held in June and July…
The Council of Europe Steering Committee for Culture, Heritage and Landscape (CDCPP) has adopted a new policy document aimed at aligning cultural and technological development in the age of artificial intelligence.