The focus was on television, film, computer games and publishing. The analysis suggests, business models in the digital era have remained remarkably stable, and the CI have actively lobbied to support existing models, mainly those that are categorised following Baden-Fuller as "product models". The study is not directly linked to museums but shows how creative industries tend to work and enables a better understanding between the two sectors. You may find Business Models, Intellectual Property and the Creative Industries: A Meta-analysis in <link internal-link internal link in current>NEMO's Reading Corner.
Business Models, Intellectual Property and the Creative Industries: A Meta-analysis
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